The first game from Lone Torch Games
The fog hides the horde. Light the torches, clear the path and hold the line, wave after wave.
News & devlog
Dispatches from the fog

Devlog #9: the Book of Synergies in the Workshop, the armorer's craft at a glance and the demo on itch.io (demo v0.1.17)
The demo moves to 0.1.17: the Book of Synergies now also waits for you in the Workshop, the armorer's craft reads at a glance in the Arsenal and a power's click no longer does two things at once. And since 0.1.16, the demo is also on itch.io.

Devlog #8: a new bestiary, the Book of Synergies and what's new inside the game (demo v0.1.15)
The demo moves to 0.1.15: the bestiary was rebuilt from top to bottom, the Book of Synergies shows what stacks among your defenses with the real enemies, and every update's notes can now be read inside the game, in your language.

Halloween in Farpost: a costumed horde, the Cauldron Witch and the soul pumpkins
From October 29 to November 6 the demo celebrates Halloween: the horde shows up in costume, five soul pumpkins hide in every watch, and a witch offers a deal that's paid in blood.
Trailer
Watch the fog roll in
The Long Watch is a roguelike tower defense where the map itself tells the story. Every wave you push the mist back one stretch of road with your light, and the road decides where the horde advances, where your towers stand and what you'll find out there.

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Who we are
A single torch still lights the way
Lone Torch Games is an independent studio. We make games that are small in size but full of care, with worlds you uncover a little at a time.
The Long Watch is our first project, and we're building it in the open: the devlog covers every decision, every mistake and every step forward.
— The Lone Torch team
For press & creators
Press kit
Everything a journalist or streamer needs to cover the game: fact sheet, descriptions, screenshots, logos and trailer, all in one place.
Open press kit